4d
This is a simple hypercube demonstration.
The hypercube is projected into three dimensions
by simply dropping the W component.
Designing the 4D rotation matrices
was a good experience and really made
me think about what the word "rotation" means to me. sniff!
4d.zip 141KB, source code included. (VC6, DX7)
4d_110.wmv 7.6MB
some screenshots
up